Last Of The Ancients was born long ago on the Tarew Marr server in Everquest, we felt that a need for a guild built by players for players who have lives but still want to raid and enjoy the game together shouldn't be a "Elite" thing where members are forced to log on and attend a certain % of raids to stay in the guild. We are now on the TLP server Phinigel and ready for round 2 of EQ fun time! We believe that a guild is a community of players from every aspect of the game. Our charter is here to help you understand what we stand for, why we exist and what our goals and expectations are for your members.
Overall Guild Mission Statement
Last Of The Ancients is a home for anyone, we welcome every person to a place where they can enjoy their time online as a community of people looking to not only betetr themselves within a video game but also build relationships with quality people beyond the game. Our goal is to have a fun enjoyable place for everyone. So lets build a guild for everyone with long term goals of being one of the best guilds on this TLP server and kicking ass every night!
Leadership - Officers and Guild Master
The following is a list of requirements for the Officers and Guild Master:
Be Respectful - Not only of our members, but of everyone that you meet in game.
Be Helpful - Help out around the guild whenever and wherever you can.
Listen - Help members with their problems and listen to their ideas.
Communicate - Talk in officer chat and guild chat, communicating the problems and ideas that you've heard.
Knowledgeable - No one knows everything, but you should have a solid understanding of the game and the guild. Share that with our members and you're essentially developing our future.
Committed – Officers should be committed to the well being and advancement of the guild.
Positive Attitude - Officers are expected to have a positive attitude in guild chat and with our members. Doubts and concerns may be expressed in officer chat or through the correct communication channels (e.g. Private Message or Officer Forum).
Officers are role models for the members of the guild, new and old. Officers should act as we would like all members to act.
Members promoted to the rank of Officer are personally selected by the Guild Master or Lead Officer because they met or exceeded the aforementioned expectations, and then some.
Where's My Helment?!?
The entry level rank of the guild which is automatically assigned to all members upon joining. Because we do not impose probationary periods on general membership to the guild, this is a temporary rank until the member is promoted into the appropriate rank that matches their level of involvement within the guild.
This Rank is for Alt's/Bots, it is so that we can quickly and easily tell which characters are not mains.
This is the standard membership rank, assigned to all Main characters within the guild.
Yes, we are making a joke from a movie, we are sorry if it offends you. This rank is for our Class Elders, there is 1 Class Elder per class who is expected to help run that class. They are people we have found to be the most knowledgeable and having the highest playtimes. We hold our CE's to a slightly higher standard than normal members and they are part of the decision making process.
This is our standard Officer rank, ALL officers ranks are equal however some specifiy specific duties, this rank is for all officers who handle regular day to day officer things such as Bank, Recruitment, DKP etc.
The leader of the guild. The final say in anything as far as decisions for the guild direction and how we approach things. Generally speaking the Dick in Dictator.
Recruitment Reward Program (RRP)
We realize that the future of our guild hinges not solely on the shoulders of it's leadership, but on all of our members – from the newest to the most tenured and everyone in between – and only by working together for the greater good of the guild, through the good times and the bad, can we ensure the continued success and growth of our guild's future. We are working on a system that awards members both DKP and monitary rewards based on their help recruiting new members. We know that this is a 17 year old game and this server WILl have attrition. With that in mind we are doing our best to plan for when that happens (As we all know after PoP TLP servers have a HISTORY or population onse diving).
Because of this we are currently working on a recruitment reward system. More time come as we work this out.
We encourage our members to:
Chat frequently with each other through guild chat. Guild chat is the primary means through which members can communicate with one another.
Post on our guild forums. Use them to share your game experiences, organize events, solicit feedback or communicate a host of other subjects and media.
Visit our website frequently. It's the primary source for guild related information and news. The Guild Master and Officers will also use the website to make important announcements.
Download and use Ventrilo. Ventrilo is a program that allows users to communicate via voice. Ventrilo is excellent for partying raid dungeons and other instances because it allows players to communicate with each other immediately – greatly increasing reaction time.Ventrilo is not mandatory however there will be at least SOME information that you will not recieve if you are not in ventrilo with us during raids. We do our best to communicate with everyone however with 60+ people it becomes hard to make sure everyone knows everything that is going on. If you have a issue where you are not sure what is happening please contact your Class Elder first and then a Officer if the CE cannot help you.
Guild Events can range from planned raids or other instances to guild meetings and activities. As time goes on we plan to have Guild sponsored full events, such as arena events, drunken races etc. Members should know:
► All Guild Events are posted on the in-game calendar and are visible to members of all ranks.
General Member Expectations
The following guidelines apply to all members of the guild, regardless of status or level of activity.
Respect– It is expected that all members of the guild treat each other with respect. Remember that we are a guild of members who's cultures and diversities span the globe – what is and is not respectful will vary from member to member. You should do your very best to be “in tune” with the feelings of those members you communicate with and apologize immediately if you feel you have mistakenly offended someone.
Cooperation– We are not a leveling guild. The assistance of higher level characters should not be expected by lower level characters. However, when help is provided it should be appreciated and reciprocated.
Maturity– We pride ourselves on being a guild free of drama and disorder and we intend to keep it this way. Members who have an issue or concern should communicate with an Officer or the Guild Master using an appropriate channel (e.g. private messages, mail, private channel, etc.). We are an adult guild, there will be profanity, there will be horrible jokes and at some point you will likely be offended at least in some small way. Please do not take these things personally, if there is a true issue (such as racism, sexism etc) the officers WILL HANDLE IT and we appreciate anyone bringing those kinds of things to our attention the moment they happen.
Guild Event Expectations
The following guidelines apply to members who participate in any guild-sanctioned event, the most common of which being raid dungeons.
Punctuality – When signing up for the event, make special note of the event's start time. Members should should log on at least 10 minutes before the scheduled start time. If you anticipate being late, please try to cmap outside the zone we are doing, most targets are announced 24 hours ahead of time. If you believe you will be utilized for the event regardless of your arrival status, you can minimize unnecessary downtime by relocating your character to the dungeon zone in point ahead of time.
Be Available – Along with being on time, you also need to actually be available 10 minutes prior to the event's start time. Being online but in a group does not count. Being online but on the last boss of a dungeon does not count. Anything that can unaccountably and uncontrollably extend past the event's start time should be avoided.
Be Prepared – Manage your in-game and real life distractions well enough that they allow you to play at optimal performance. If you're playing in an environment that has a lot of noise and activity, you may want to consider relocating yourself or the distraction. Remember that your performance effects the experience of all members involved.
BYO – Bring your own consumables. Potions, dispell orbs, etc are your responsibility to have with you. The guild will do its best to provide as much of these items as we can, however we do not have endless coffers to pay for ever consumable you may need. Please do your best to bring what you know you are going to need for your character.
Ventrilo Etiquette – While we want everyone to have a good time and banter, we also must be able to disseminate pertinent information without having to wait five minutes for someone to stop yammering on and on. If you have something you want to discuss with another member, ask them to stay on after the event ends. Once buffs start going out, quiet down so the event coordinator can start providing instructions. We ask that all our members just don't talk during fights, leadership needs to make announcments, change strats and generally be able to give information quickly and effectively, we cannot do that with 10+ people talking. We appreciate those that are trying to help by stating X person is dead but rarely does it actually help, the raid leader is there for that information, please let them give it.
Wipe Recovery – Your raid just wiped and you need to run away from the keyboard for a few minutes. Perfect time, right? Wrong! Our ability to overcome a challenging encounter hinges on the number of quality attempts we put in – not the amount of time we spend on the actual event. Wipes are frustrating and demoralizing as it is, don't compound that by being away from the keyboard when others need you present and ready to take a res. Once you are resed and you know we will have some time before buffing is compelte THEN take your AFK if needed.
AFK – The often necessary but dreaded AFK. They spontaneously pop up all the time. Someone needs a break, then at the next pull another person decides they need a drink. Then at the next pull, someone needs save their loved one from killer scorpions. All of these down times add up. Help alleviate the problem by alerting your event coordinator 5-10 minutes in advance. Most often they will work in a 5-10 minute break before or after the next encounter which will allow all three of the previously mentioned situations to happen all at once. If people know a break is coming up soon, they will typically wait and handle their business then.
Know Your Role – Know the objectives of the event prior to the start time. Take time to research new encounters so you can understand your role in it. The internet typically has a wealth of information from seasoned players who have experienced these encounters and you can solicit their tactics and strategies to enhance your performance and minimize learning curves.
Proper Mindset – You need to be focused and attentive. Remember that raid encounters, especially those with a tremendous learning curve to still overcome, can be frustrating and failure will raise the ire of everyone involved. Be prepared for constructive criticism or to be called out when you make a mistake. Remember that in most cases, it isn't you, the player – it's the situation. Raiding requires thick skin and open mindedness.
Listen – One of the most important things you can do is be quiet and listen. Pay attention to instructions from the event coordinator as well as more experienced members.
We use a true DKP system, you raid, you earn, just like your job. You may spend your DKP how you choose through our Auction bidding system which we use when loot has dropped.
Our system is as simple but effective as we can make it.
Items off of BOSS mobs are DKPed, items from trash clearing are rolled, you NEED if you need, Bots/Alts Roll GREED.
We use a auction bidding system, a officer will state "Send bids for X item now!" when a bid is sent the officer will state in raid "X item - Currently 10 DKP (or whatever DKP amount)". Then bids continue. After no bids have come in for 20-30 seconds the bidding will be closed on the item and the winner announced.
Bids from 1-20 points may go up by 1 DKP above the previous bidder, 20-100 bids must go up by at least 5 points from the previous bids. 100+ bids must go up by 10 points from the previous bid. You may always bid your max DKP, even if that does not go up by the appropriate amount.
You may bid up to your MAX DKP located on the DKP page.
ALL items being bid on will be done in raid chat so please pay attention for the item you are interested in and who is doing bids on it, we will be doing multiple items at once sometimes.
As time goes on we all know DKP systems have a inherent flaw, inflation, so because of that we are using a DECAYING DKP system, this means that DKP left unspent for MONTHS will eventually decay away. We want you to have the best gear possible and want people to spend DKP on items they want, but we also want new people to feel like they are still able to catch up in DKP and be effective so this is why we are using decaying DKP. We will also have items for sale through the guild bank for DKP, such as potions, plat, items and even KRONO eventually, so don't worry there will be PLENTY of things to spend that DKP on!
The DKP decay itself works like this, every 8 weeks all CURRENT DKP (not total) decays 20%, so if you have 100 DKP you then have 80 DKP.
This does 2 important things, 1) it prevents people from hording DKP never upgrading for several expansions making them weak and harming the raid as a whole by not having the best character they can for the current Xpack and 2) it allows new people who just join or just started raiding a chance to catch up eventually. We want new people to feel they are earning and able to get items too after they raid with us some and without a way to stop inflation that wont happen.
For instance without a decay system someone could earn say 1000 DKP over the course of months and horde it, they then can buy item after item that drops whenever they choose while player B who just joined the guild with 0 DKP starts to build DKP and after a few months has 100 saved up. How would you feel being player B? You will NEVER get a item the first time it drops or even the first few times because you earn DKP at the same rate as Player A and play A has still 1000+ more DKP than you. So we use the decay system to promote players to spend their DKP and have the best in era gear they possibly can and also to give the new player a chance to catch up if they over time continue to raid just as much as other players.
The final thing to bring up with this is that when a decay hits it effects EVERYONE meaning that you truly don't "lose" DKP, if you had the most DKP in the guild(s) before the decay you will STILL have the most after. IE: Player A has 100 DKP, Player B has 80 DKP they are the number 1 and 2 people, decay happens player A has then 80 DKP player B now has 64 DKP. They are still the same % DKP equal to each other, the ONLY people who catch up a decent amount are those under 10 DKP which gives them a little boost.
Coluding with other people in your class will NOT be acceptable as a whole. Yes there are times friends or guildies may choose not to bid in hopes that someone else wins, however we do not approve of a class as a whole doing this. IE: SK only item drops, the SK's choose a system where X Y Z people get in in order all for 1 DKP. Seems nice right? Sure but its very much against the idea of the DKP system, there are classes that CANNOT do this, either ebcause there are just to many people or everyone isn't willing, so it is NOT fair that some classes get to and some don't especially when we as a guild are very much against this idea as it takes away from the DKP system and how it works. We do not want to punish people over such a silly thing, bid on items you want, if you think someone else deserves it more, dont bid, but please do NOT use channels, forums or any other guild tool to colude with others.
Any questions please contact any officer and we will be happy to help you!
Disputes and Arguments Between Members
We are all human and we will, at some point, disagree with each other.
► All arguments should be handled discretely. This means no spamming guild chat with insults and accusations. Disputes should be taken to a private area as quickly as possible.
► If a problem can not be resolved, members are encouraged to bring it to the attention of an Officer or the Guild Master.
► Under no circumstances are disputes to be carried out in public forums – Website forums, Ventrilo or public in-game channels are all examples of public forums that should be avoided.
► Officers and the Guild Master have the final word in any dispute between members and their decision(s) should be respected, whether you agree with it or not.
We are not a guild that wants to police its members. We hope to use this section only rarely, but any breach can be reported to the Guild Master and/or Officers who will deal with the matter.
► The Officers are responsible for deciding how to deal with members who break charter rules.
► Officers have complete freedom of action and can warn, demote or remove members as they see fit. Immediate removal from the guild will only occur in the most severe of circumstances. If possible, the breaches should be discussed by several Officers before the more severe measures of demotion or removal are taken.
► Breaches by newer members will face a lower level of tolerance than those of tenured members; they may be removed without consultation if their actions make clear they don’t share the general spirit of the guild.
► Officers have the right to use their judgment concerning anything that is not covered in this charter.
The Guild Master has the final say. An Officer is not allowed to deviate from this charter or enforce rules not explicitly mentioned herein without consulting the Guild Master first, except under extreme circumstances.
The Guild Master reserves the right to change the contents of this charter at anytime it is deemed necessary to do so.